I'm pretty ok with that being the standard personally, for example I despise Epic's exclusivity agreements, they appear transparently predatory to me, but I can understand them not putting Fortnite on Steam. It's buying exclusivity of games produced externally that's seen as problematic. It seems that the general consensus around here is that if you've produced a game yourself, it's ok to keep it exclusive to your own storefront. Sadly, there isn't really any outcry urging them to open up to other stores, when, IMO, there should be. Valve has been usually good at this practice, but with Alyx, their biggest game in years, they have stumbled. When players have the choice to play their games anywhere, they can simply choose the best ecosystem and hardware for their needs. I'd very much like for Alyx to go to PSVR2 or an eventual Xbox Series X VR headset. Other developers, for example, also have their keys illegally sold on those sites, and by bringing customers to them, they bring eyes upon those keys.Īll games should be sold everywhere provided no technological hurdle, IMO. They are inadvertently directing unknowing customers towards shady sites. And this is why Valve not selling alyx keys on other stores is really wrong - it gives the illusion that these stores are legitimate. There are also illegitimate stores selling stolen or otherwise ill-gotten keys for Alyx at discounted prices. Now, this doesn't mean that steam is the only store selling alyx. The only legitimate store that sells alyx steam keys, is steam itself. With Half Life Alyx, they appear to have stopped doing this. Selling keys on multiple stores benefits consumers, because it allows those stores to reduce their take on each key sold to consumers to pass on savings to the customer in an attempt to drum up business. In fact, at one point, uplay from ubisoft even sold keys for valve games. Like any great VR experience, it’s something you can’t possibly understand fully until you try it, but once you do, it’s hard to recognize Alyx as anything other than a monumental achievement.Previous games from Valve were sold at many online retailers, like amazon or. Alyx is so completely captivating that as soon as you put it down, you want to talk to someone about it, get them to play it, really do anything you can to make them feel the same awe that you do. And while I can see myself replaying it many times in the near future, the only question I have now is: “What’s next?”įans have waited an absurd amount of time for a Half-Life game in any form, but when you’re playing, the wait is really the furthest thing from your mind. In short, Half-Life: Alyx is here, and it’s the real deal. Half-Life: Alyx picks up the baton and carries it much further than anybody ever expected of a VR title, let alone a “spin-off” title that isn’t technically Half-Life 3. Their relationship feels genuine, the conversations between them are enjoyable, and almost all of the intended comedic moments land perfectly, which is something most video games seem to have trouble with. To enable the community to create new Half-Life Alyx levels that can be shared and downloaded through the Steam Workshop, a full set of tools and resources have been introduced to Source 2.Ī special mention should be made of the game’s dialog, mainly consisting of Alyx herself and Russel, a scientist who Alex remains in constant communication with throughout the game.Experience a totally immersive world where you can interact with the surroundings, work through difficult puzzles, travel, and battle ferocious foes.Discover a brand-new journey that adds to the narrative and plot of the Half-Life series, taking place between the events of Half-Life and Half-Life 2.Take on the role of scientist Alyx Vance, one of the pioneers of a nascent uprising against the Combine.Immerse yourself in the Half-Life universe with a brand-new experience lovingly crafted specifically for virtual reality.
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